I guess I'm doing something wrong here, but when I place the speakers, it loops the music continuously and doesn't seem to be triggered as a ride event. Any idea what I'm doing wrong here? Thanks!
Yeah, I have the same problem as rl941690. Your speaker works as a normal speaker and NOT a ride event. what is the problem? I put the file in style/themed...
ummmm, Darkslade12... have you actually TESTED the custom scenery because like what rl941690 and Rose said, this loudspeaker isnt actually used as a ride event.
Damn. i was SO looking forward to playing THE SWARM's war cry on my winged coaster, The Rapton!
i have tested it! and it works fine, if you would like me to show you on how to work the speakers for the ride, i can do that! because it is a ride event!
How does it work Darkslade? I even tryed dragging it into Style/Vanilla/Events but that just makes the game crash, but it WAS there! I'm getting closer, but seriously, how's it done?
This doesn't have the button that allows you to select what track piece you want it to trigger on, you have to have the speaker extremely close to the track piece that you want it to trigger. If you look into the speaker part of the speaker, you can see through it. Once it's triggers, it plays the sound and then loops over and over.
This doesn't have the button that allows you to select what track piece you want it to trigger on, you have to have the speaker extremely close to the track piece that you want it to trigger. If you look into the speaker part of the speaker, you can see through it. Once it's triggers, it plays the sound and then loops over and over.
18 comments
kingdakaalltheway
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Darkslade12
thanks! :)
RCTgoMatthew
★Official RCTgo Comment★
Great Job!
HINT: Add another screenshot of the loud-speaker in a ride line path.
peepkiller
wow! we could do some cool stuff with this thing!
Darkslade12
thank you very much!
rl941690
I guess I'm doing something wrong here, but when I place the speakers, it loops the music continuously and doesn't seem to be triggered as a ride event. Any idea what I'm doing wrong here? Thanks!
Rose
Yeah, I have the same problem as rl941690. Your speaker works as a normal speaker and NOT a ride event. what is the problem? I put the file in style/themed...
CoasterDude360
ummmm, Darkslade12... have you actually TESTED the custom scenery because like what rl941690 and Rose said, this loudspeaker isnt actually used as a ride event.
Damn. i was SO looking forward to playing THE SWARM's war cry on my winged coaster, The Rapton!
Darkslade12
i have tested it! and it works fine, if you would like me to show you on how to work the speakers for the ride, i can do that! because it is a ride event!
spencerchugg
I cant get them to work... I clicked on them next to a ride but it didnt work...
IProducties
Me too, what do I wrong? Please subscribe, because I really need ride event speakers for my coaster!
CoasterDude360
I'm DESPERATE to use this as a ride event, so Darkslade, show me how it's done! :D
IProducties
So if I'm right: you put the file in: style/themed. Than you will find the file in your custom map (CSO) and than you can make a ride event...
I've checked it and it is a ride event, but doesn't work... Please help us! ;)
CoasterDude360
How does it work Darkslade? I even tryed dragging it into Style/Vanilla/Events but that just makes the game crash, but it WAS there! I'm getting closer, but seriously, how's it done?
Thenewguy
Anyone figure out how to use it as a ride event yet? Even in he screen shot it doesn't have the ride event icon.
RCT3IsAwesome1
Plz tell me how this works!
Bradly105YT
This doesn't have the button that allows you to select what track piece you want it to trigger on, you have to have the speaker extremely close to the track piece that you want it to trigger. If you look into the speaker part of the speaker, you can see through it. Once it's triggers, it plays the sound and then loops over and over.
Bradly105YT
This doesn't have the button that allows you to select what track piece you want it to trigger on, you have to have the speaker extremely close to the track piece that you want it to trigger. If you look into the speaker part of the speaker, you can see through it. Once it's triggers, it plays the sound and then loops over and over.
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