!Big Toothpick helped me refine my practical understanding of timing Block Sections, and interlocking Vertical Loops, within RCT2's game-environment. I was also exploring the limits of injecting Intensity into my roller coasters as it concerns attracting Guests to ride.
!Big Toothpick's Block Sections are self-timed, guaranteeing the duel within the interlocking Loops; this imposes a small dispatch-delay at the Station, alas! Throughput is still quite good and, as "Woodies" are relatively economical to build, the robust Ticket Price will return profit.
Ratings may be reviewed in the Screenshots (and in the video).
Link to !Big Toothpick video on Google Drive:
https://drive.google.com/file/d/13_mgv5vxqCTx9dv-cgZ12fLcjcgStVGG/view?usp=sharing
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