My contribution to the harder scenarios genre. It's not the most punishing of the lot, but it's definitely intended for players looking to flex their game knowledge and their sick Tetris skills a little.
Lunette V is a two centuries old fortification doing a whole lot of nothing in a quiet green park somewhere in the Netherlands. Quiet and green until you decide to turn the fort into an amusement park for 3000 visitors. The location combines limited available space and pretty high ground prices and interest rates with some elevation changes and a good amount of water. And mind the historic buildings please. The local population is a tad grumpy today, activating the harder guest generation and harder to increase and maintain park rating options.
Trained observers might recognize the option to use the "death maze" trick to make guests disappear into the underground void. The scenario was designed and balanced for play without that particular trick, I just like the look of those ledges. Then again, I did use the track editor a bunch in my test runs, which others might see as poor sportsmanship, so feel free to pick your own poisons.
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