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TSK 13 - Firefly Island.

This is the product of an idea at 1 am and two days of trying to not think about if I'll get accepted to an internship I really want. It's my interpretation of Firefly Island from GTA 4. I spent awhile in game measuring distances, writing names and ride types down, etc. The result is (I believe) to a similar scale that it is in the game and includes about as many rides. I had to do some guess work and improvising where the game wasn't very clear on everything. The coaster especially was tricky because RCT lacked the pieces I needed for a closer match.

Still, I'm really happy with how everything came out. This was a lot of fun to put together and I hope you enjoy playing it. Please note though this uses the "new" version of OpenRCT2, which introduced the .park file format. This video has all the details you'll need to catch up if you're unfamiliar: https://www.youtube.com/watch?v=NyItiI8dSgQ

I've included my map if you want to see how it all game together.

Section Scenarios
File Size 9.32 MB
Date Uploaded May 19, 2021
Liked by Lurker



Kill723/Traction Slide

I am working on an SC6/SV6 version that should be ready soon!

Kill723/Traction Slide

Firefly Island has been exported to the SC6 format. This is different from v1. and is hopefully more fun. I changed what was in the construction site, the Wild West Museum was replaced with another museum I felt was more appropriate, and the scenery/path placement has been changed. The invention selection also has been changed to stay within the SC6 limits. Finally, the goal has been changed. Advertising is prohibited to simulate a city over saturated with media and ads. Additionally, harder guest generation is turned on. Without running ads, the park will attract around 900 guests. The harder guest generation is meant to simulate expectations for something better than "bland" flat rides that dominate the park.

Lastly, I want to thank Lurker for their advice on rebuilding the map. Enjoy!
Download link: https://rb.gy/vlevjl